Neverwinter Nights @ E3
From FiringSquad:
One is the more secure method to prevent cheating – store the character on a server and that way no one can get an unfair advantage over anyone else, unless it’s the server operator. However, this has the drawback of limiting your play to that single server, which can limit your advancement and especially interaction with other players, since you’re probably going to find yourself playing with the same people the whole time. This won’t be bad if the other pla y ers are all friends of yours (one of BioWare’s key goals was to promote interaction among friends), but the opportunities to meet new people like this will be limited.
Is anyone thinking what I am thinking this is crying out for? :)